![]() ![]() In fact, the game already includes two slightly different rule In particular, units, buildings, terrain types, goodsĪnd other game objects are far more configurable than they were in the Although we have not reached that goal yet, the game has beenĪt the same time, we are adding features and optional rules not found in In the future, we might also add support for rectangular tiles similar to those usedįreeCol 1.0 will implement all features and rules of the original game that weĪre aware of. Regards: it supports multiplayer games and uses an isometric map. However, FreeCol differs from the original game in two The FreeCol team aims to create an Open Source version of Colonization This is a draft version of the user’sįind the latest version at the FreeCol homepage. Welcome to FreeCol! If you’re interested in development of this program, Custom House in Salem contains exhibits on the tools of the Custom Service, the work of the Customs inspectors, and the office of Nathaniel Hawthorne, the famous American author whose three-year-long stint in the Salem Custom House inspired his classic novel, The Scarlet Letter.1 Introduction 1.1 About FreeCol 1.2 The Original Colonization 1.3 About this manual 1.3.1 Differences between the rule sets 1.4 Liberty and Immigration 2 Installation 2.1 System Requirements 2.1.1 FreeCol on Windows 2.2 Compiling FreeCol 3 Interface 3.1 Starting the game 3.1.1 Command line options 3.1.2 Game setup 3.1.3 Map Generator Options 3.1.4 Game Options 3.2 Client Options 3.2.1 Display Options 3.2.2 Translations 3.2.3 Message Options 3.2.4 Audio Options 3.2.5 Savegame Options 3.2.6 Warehouse Options 3.2.7 Keyboard Accelerators 3.2.8 Other Options 3.3 The main screen 3.3.1 The Menubar 3.3.2 The Info Panel 3.3.3 The Minimap 3.3.4 The Unit Buttons 3.3.5 The Compass Rose 3.3.6 The Main Map 3.4 The Europe Panel 3.5 The Colony panel 3.5.1 The Warehouse Dialog 3.5.2 The Build Queue Panel 3.6 Customization 4 The New World 4.1 Terrain Types 4.2 Goods 4.2.1 Trade Routes 4.3 Special Resources 4.4 Native Settlements 4.5 Lost City Rumours 4.6 Exploration 5 Colonies 5.1 Picking a suitable site 5.1.1 The colony tile 5.1.2 The adjacent tiles 5.1.3 Reforestation 5.1.4 Government Efficiency 5.2 Colony Buildings 5.3 Using Buildings 5.4 Building Units and Buildings 6 Your Home Country 6.1 Your Home Port 6.2 Your Monarch 7 Units 7.1 Equipment 7.2 Skills and Education 7.3 Combat 7.3.1 Combat Bonuses and Penalties 8 The Continental Congress 9 The Birth of a Nation 9.1 Sons of Liberty 9.2 The Treaty of Utrecht 9.3 The Declaration of Independence 10 Known bugs 11 Copyright Notice ![]() After undergoing several years of conservation work, the original wooden eagle is on display inside the Custom House. In 2004, the original wooden eagle was replaced with a fiberglass replica. It was carved by Salem craftsman Joseph True, and its original cost was $50.00. In 1826, a wooden eagle was placed on the roof. Customs Service into the 1930s and the furnishings reflect the long use of the building. The Salem Custom House was used by the U. High ceilings, a sweeping staircase, and beautifully carved woodwork all contribute to a feeling of strength and stability. The Custom House symbolized the Federal Government's presence in Salem, requiring the architects to design an impressive building. Customs Service, as well as an attached warehouse, the Public Stores, used for the storage of bonded and impounded cargo. This Custom House was built in 1819 and housed offices for the officers of the U.S. There has been a Custom House in Salem since 1649, collecting taxes on imported cargos first for the British Government during the Colonial period, then for the American Government after the establishment of the U. ![]()
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